Tag Archive: D&D


65th of Spring, Year 256

After spending the night at Aunt Frense’s home in the library we spent a fair amount of the morning finishing our preparations to leave. I found a smith willing to sell me some blessed bolts for my crossbow and Azurei arrows for her bow.

It turns out that the elf can produce holy water. Apparently she’s a cleric of some stripe and simply never let any of us know. Useful, but it could have been more so if we had known earlier. Worth taking into account if there are any cultists left or minor demons.

We have food. We have water and tools for a trek through what might be the strong hold’s ruins. We have no back up.

I tried to find mercenaries to help us. No sense in going in unprepared after all, and I do not trust that the remains of the cult or worse might not have moved back in. The ones that I would have trusted to survive a fight wanted far more than I could provide immediately and would not accept partial payment up front.

The ones I could afford were chased off by Chonck. While we were discussing the trip and the risks they faced he began talking about how any of them who did not survive would live on in him. He would not stop repeating variations on that in response to their confusion. They left while I tried to quiet Chonck before he and Eclair could draw the guards’ attention again.

(The next line is scratched through viciously.) If the demons do not kill those two, I might.

We set out shortly after. I doubt that I will write much until we reach the strong hold. There are many miles and unknown dangers between here and there. I will attempt to note anything of interest we encounter.

64th of Spring, Year 256

In any other city I would have worried about attracting pick pockets as often as I checked on the request for aid. But it has been turned in and I made certain they understood how important this was. How urgent the need could be with the attention of a balor on Caskfire and us as under staffed as we have been.

There is nothing further I can do on that front.

Something that I could and did affect, though perhaps should not have, is convincing one of the guardsdwarves not to arrest Eclair just now. I will have to return her to the city to serve her sentence once this is over, but the fellow was convinced readily enough that we needed her as part of the attempt to keep Caskfire from being overrun. It would seem that while I was away some conversation convinced her that it would be a brilliant idea to brandish a knife and shout to the entirety of the market district that they were edible. Further, once the guard showed up to try quieting her down, she apparently offered him one of her Goblin cookies fully acknowledging that it was made with the flesh of an intelligent being.

It should be noted that Chonck was also very nearly arrested for helping Eclair in her argument and offering the guard another Goblin cookie. I am certain that the only reason I did not have to argue for a stay on his arrest is because the guard recognized him. Easy enough to do given he grew up here and is one of two half orc Stonecasks.

We got Chonck back to Aunt Frense at the library so he could return the books he had taken. She was overwhelmed with joy when she found out that he finally had learned how to read. Even let him keep the books he had not read yet and take a few more yet. Azurei helped get the books cleaned from all the Goblin bits and other detritus from Choncks bag using her magic.

The guard had tracked down cousin Dundee for me while we worked. Turns out he had been part of mom’s party back then and was visiting between tracking ever larger crocodiles to wrestle. Good news is, he still remembered where the cult’s strong hold was well enough to give us directions. Strange news is that he and the elf hit it off sooner than introductions could happen. I assume it was the helmet he had crafted from a crocodile’s skull, it could be a match for the elf’s scale armor I suppose.

In any case, Aunt Frense asked us back to the library for dinner. We will spend the night there and then do any stocking up that needs doing and head out tomorrow.

I do worry a little about Chonck though. It seems that having become the Eater of the Dead might have rattled away some of his memories, when I addressed Aunt Frense as family he seemed shocked. Distraught even. Did not remember in the least that we were cousins. Makes me wonder what else he has forgotten.

Time for those worries later I suspect.

60th of Spring, Year 256

I am not sure why Chonck had that compendium, it hardly seems like the kind of thing his mom would have kept in the main library back in the Mountain Home. Disturbingly in-depth in some places.

Given that I, assuming that he is not lying to gain a pawn and his journal suggests he is not, am half of whatever Eebaku is I should be able to use some of the research from the compendium to figure out what Eebaku is and how to defeat him.

Given that there appear to be less than a handful of demons or devils that can shape shift like he did, that gave me a valuable starting point. That he was powerful enough to defeat the elve’s Arch Druid in single combat would make him incredibly powerful. Something like a pit fiend or a balor. If I can find away to narrow it down to if he is a devil or a demon, that would allow me to figure out which he is likely to be.

I need to talk to Azurei and Eclair.

[The writing resumes in a shakier hand.]

Having been both stabbed with and consumed silver, I can confirm that being stabbed by a halfling pastry chief hurts and that silver does not seem to have any harmful effects on me. That would suggest that I, and thus Eebaku, am likely to be demonic in nature rather than diabolic. A demon rather than a devil.

Being demonic would then further suggest that Eebaku is a balor. According to the compendium, a balor’s greatest weakness is their true name. That means we should have a way to avoid the tremendously bad idea of fighting a balor provided we can find out what his true name is. Which means we need to find out where it is so that we can banish him? Force him away? Bind him from harming Caskfire or the Mountain Home?

Worries for later.

There has to be a tablet somewhere with his true name on it from back when he was first summoned to this world. Has to be. That just means we have to find where it is and collect it. Which means we have to find out where mom found me. Which means we are going to the Mountain Home to see if any of mom’s old adventuring party is still there and still remembers where that was.

Churt has given me a writ with a request for additional troops to turn in while we are there. I loath the idea of leaving Caskfire just now, with the possibility that we might return and find it over run with Eebaku’s Goblin horde and all the dwarves here run out or gone back to the stone. But what else can be done? This is our best chance at stopping him.

I cannot help but worry that any of my research could be wrong. My seeming immunity to silver might be a result of the human half or he might be something else. We could get to where mom found me and discover that he had been summoned elsewhere. I need this to be the right path. It has to be. If it turns out wrong, if I am wrong here, then Caskfire might be gone when I come back. Not sure how to handle that. So it has to be right.

59th of Spring, Year 256

I have been at this translation job for the better part of the week.

Eebaku’s journal is largely megalomaniac babbling about his powers and the grand empire he will build to cover the worlds. It is oddly fixated on me as some sort of key to infiltrating dwarven society. Not certain if he realizes how little sway a Stonecask or a teifling has in greater society, but he also talks about having an agent in the fortress. Someone he seems to have been hoping could arrange for my use as a key. Need to find out who this agent is and how much of a threat they could pose to the fortress.

The references to an agent go back as far as when we were planning for construction and selecting a suitable location for Caskfire. That someone who has been here all this time is supposed to be one of his agents concerns me a good deal.

I reported to Churt on it and she is collecting a list of everyone it could be so we can start figuring out how to best approach them. She had the idea that I might act interested in joining Eebaku to draw the agent out and get them to confess, but I would rather wait and have a better idea of who our potential suspects. No sense in going around drawing extra attention to being the only demon blooded creature here or that the Goblin lord who burned down the elves’ city claimed to have sired me. That just seems like a good way to wind up studded with arrows from elves who cannot fight the one who actually hurt them.

There was another book Chonck had, some kind of compendium of anatomy and summoning rituals for various infernal creatures. If I turn my attention to that then I might be able to figure out a way to deal with Eebaku before he sends an “envoy” to invite Caskfire into his empire. It has to be worth trying.

51st of Spring, Year 256

After the Goblin horde left, we did comb the elven city for survivors or usable items. There were a handful of books that survived from being in a closed cabinet, they are a little toasted but otherwise in good shape. An enchanted long bow that Azurei has laid claim to, of our party she seems the most able to use it.

There was also the Arch Druid’s staff.

It would seem that he died when the Goblin’s lord first offered to take the elves into his empire. I am told that the Arch Druid dueled Eebaku one on one and held him off long enough for a warning to get out. The staff did not seem magic at first, though the elves have assured us that it is. It looks like a walking stick, nothing more. They were glad that no one in the party wanted to keep it for themselves though, it would seem that this staff has been passed down by many Arch Druids and will continue to be passed down as soon as they appoint a new one.

And, predictably, Eclair has been treating the corpses like her own personal butcher shop. The elves told her that eating the bodies of the fallen was acceptable so long as she did not waste anything, so at least this habit of hers is not offering offense. Chonck helped.

52nd of Spring, Year 256

When we returned to Caskfire Churt was outside. Outside in the sun. It was concerning to say the least. She said she needed to see us as soon as we arrived.

The Obcobra has been cursing dwarves within the fortress with little provocation. Made one fellow’s entire beard fall out when he took a bit of food from her. Turned another handful into a mix of dwarf and boar when they complained about not being strong enough. Then a fair number of other more temporary curses. Churt wanted us to talk the Obcobra away from all the cursing, unfortunately she is unwilling to stop.

Given that and that we want to keep her close enough to be helpful once the fight against the Goblin horde starts in earnest, we convinced her to move into one of the nearby empty Goblin warrens. We even had a crew of dwarves help clean it out for her. She seemed to like that idea well enough.

Problem solved for the time being I suppose.

50th of Spring, Year 256

That was bad.

Most everything was burned. There was no one to save.

The only thing that still lived was a tree, tall and unmarred by all the horror around it except for the piles of dead Goblins surrounding it. Some kind of advisor tree according to the elf.

Chonck, of course, of course, licked the advisor tree in an attempt to communicate with it. It would seem that it had killed the Goblins surrounding it itself somehow. More importantly, it informed him that the Goblins’ leader was to the south with the bulk of the force he attacked the city with.

Silly as it may seem now, I think it wanted to keep fighting the Goblins that harmed its people, its home. When Chonck asked it for a twig so that he could keep talking to it, it lowered an absolutely massive branch into his hands. That branch was at least as big as his maul and I would swear thrummed with enough power that even I could feel it. Chonck seemed excited at the prospect of fighting Goblins with his new friend, so I can hardly complain.

[The next several pages contain a great deal of scribbled out text. A small number of pages are missing.]

The Goblins’ leader, their Lord Eebaku, claimed to be my father.

I would not have believed it from a creature that looked like his disguised self, a Goblin twice the size of any others wearing a finer version of the same black armor as the rest of his army. Having seen him take on a demonic form though. Having seen myself in the mirror. I cannot help but believe that he could be my father.

Why did I never ask mom more about when she found me? It never seemed important. It never seemed like it could be important. But to have something like this just show up, I want him to be lying. I want it to be a matter of some demon who looks close enough to right, or can shape shift to close enough, just trying to get me to turn on my family. That would make sense. That would be reasonable.

The things he said about my youth though, about trying to find me when I was growing up, and his claims to know more still. I can’t help but wonder.

It makes me feel a little ill honestly. He claimed that he had burned down the elves’ city and slaughtered so many of them was simply that they refused to join his empire. It seems certain that he would do the same to Caskfire.

I cannot let that happen.

We have something that might be useful. Chonck asked him if any books had survived the fires. The answer should be obvious, but Eebaku’s response to Chonck’s follow up request for a book interests me. He threw one to Chonck. Between all the talk of blood making the grass grow tall in the ruins of his enemies’ homes and the claims of tremendous power it looks like it might be his personal journal. It could be another resource for finding out more about our enemy, but as easily as he turned it over I doubt that it can be trusted.

I will work on a full translation once we have returned to Caskfire.

Warlock’s Work Study

I’m pretty glad to be back to this. Not sure how long it’ll last this go round, but I’m going to do all I can while this little burst of energy lasts. Let’s go with a bit of a trick of a dice set, given that these guys aren’t available on Dice Envy anymore. Similar sets of the same style, Wizard’s Unpaid Intern and Mage’s Indentured Servant, are still available.

Warlock's Work Study 3

The Warlock’s Work Study dice set is one of those that my camera just doesn’t nearly do justice. Like a lot of the sets I wind up favoring lately, it is full of sparklies that catch the light even when it’s just sitting there and make it look vaguely like it should be a prop in a magical girl anime. The purple star glitter doesn’t hurt that effect either.

This is kind of a thing for me though, even with the sparkling and sort of business that glitter or confetti tend to bring to a dice set, the inking is still nicely clear and easy to read. The gold contrasts nicely with the purple and sort of silver/lavender, making them both enjoyable to look at and to use. And, of course, the inking is well done here with no notable thin spots or overfills.

Warlock's Work Study 2

As is pretty standard for acrylic dice, the Warlock’s Work Study set feels nice in the hand. In my set at least, there aren’t any places where the star glitter sticks out. The balance on them seems pretty good, no sticking or favorite numbers that I’ve noticed so far.

Warlock's Work Study 1

This is very much a set that leaves me wanting to collect the others that are similar to it, just so that I can compare them. I really like the Warlock’s Work Study set and feel like I’m going to wind up using them regardless of how appropriate they are for any given character. Which means that the Warlock’s Work Study dice set gets a five out of five from me.

Mammoth Bone d6

So, this one is a little different than usual, both because it’s a single die instead of a set and because the material is fascinating.

Mammoth Bone Dice 1

Back during Magic City Con in June Misty Mountain Gaming ran a charity drawing for one of two dice made from fossilized mammoth bone. All proceeds went to the St. Jude’s Children’s Hospital, so I figured I’d buy a few tickets. This is a d6 that I should by no means have been able to get my hands on, the tickets were sold all three days of the con and this one had two winners before I was drawn. Sometimes luck shines through.

Mammoth Bone Dice 2

This is a truly gorgeous d6. The colors are amazing and I love the way the brown peeks through the clear bits and the black banding throughout. That it’s all natural just adds to my appreciation of it. The only bit about it that I’m not entirely about is the numbering. While the numbers are well engraved, they’re also very thin and the red of the inking doesn’t show up well against the bone itself which makes it a little difficult to read.

The mammoth bone d6 is also a dice that I’m not likely to use much for a variety of reasons. Largely this is down to the material itself, being made of fossilized bone means that if anything happened to the dice I wouldn’t be able to fix or replace it. It also means that, with bone being porous and the stone filling in being stone, I don’t know how balanced a die like this could be. Testing so far suggests that it tends to land on the 5 side more often than the others, though I would want to do more testing before confirming.

Mammoth Bone Dice 3

That said though, I can’t really knock the die for being unbalanced because of its material. And, since I’m not planning on using it much, the numbers not being super visible is only a minor issue. Once I’ve got a good place to display it and a fine enough brush, I might re-ink it in a blue or something that’ll show up better. My score is mostly based on how cool I find the concept of a dice made from fossilized mammoth bone, and I really can’t say that enough because seriously, and how happy it made me to win something like a dice made of fossilized mammoth bone. So, all told, I’m giving it a five out of five.

I’ve talked about a different casting of these before. But I really like this style of dice and would happily replace standard d4 with them when at all possible. So without further ado, here’s Dice Envy’s Hylian Edition Infinity d4. Enjoy!

Hylian Edition 1

Not going to lie, I was really excited when this casting of the Infinity d4 was announced. It’s a variation on the Healer’s Edition Infinity d4 in different colors which combines a design I really liked with this really pretty pearlescent semi-opaque green that looks excellent with the gold inking.

The patterning alongside the hearts is nice, it adds to the look of the dice without making them seem busy. While it is a hold over from the Healer’s Edition, I feel like it works really well here. Plus, it’s really well done. The inking on these is both well filled in and precise. It’s really well done.

Hylian Edition 2

I can’t over emphasize how much I like the shape of the Infinity d4 as compared to standard d4. They’re a lot more pleasant to roll and to handle in general. And it feels like they roll better, though that might be a bias on my side of things.

So, the obvious conclusion here is that I really dig these dice. Just full disclosure, I really want a full set of dice in this green. It is one of the prettiest single colors I’ve seen on a die on a long while. They’re greatly enjoyable to roll. It’s a five out of five from me.

So, I’ve been sitting on these dice since they arrived because I’ve been in no shape to words well, this is the set from Dice Envy’s Original Box for August. This is only my second set of metal dice, so it’s been fun to play with these.

Millennial Gold 1

The colors on these are fantastic, both the gold coloring on the metal and the sort of creamy sparkly green for the enamel work gorgeously together. I love the swirls in the green too. It’s just sort of visually soothing.

Millennial Gold 2

Being metal, the weight on this set is fantastic. More than that though, I like that the corners on most of the dice in the Avocado Toast set are blunted or rounded. It feels a lot less likely to damage my dice tray or a play mat and, more importantly, just feels nicer in hand. Unfortunately,  the d20 is one of the two with sharp corners. Though there isn’t much that can be done about that given how many corners it and the d12 both have.

The way these roll is interesting. I think a good chunk of it is just that I’m not used to metal dice. I tend to sort of toss roll my acrylic dice, which works well enough for these as well. They sort of thunk down and I find myself not wanting to roll more than one at a time to avoid damaging them, I’m sure I will shed that as I get more used to metal dice. They also feel really well balanced, so I’m more than okay with rolling them one at a time.

Millennial Gold 3

So, my response to this set is overwhelmingly positive. They look nice. I continue to love the color combination, the green is lovely and well complemented by the gold. They feel nice. They’re just pleasant to handle and the weight is really nice. And it was really just a fantastic surprise to get a set of metal dice in the Original Box. That leaves the Avocado Toast or Millennial Gold dice set with a five out of five.