Category: Table Top RPG


Celestine Dice

New week, new dice review, and this is a set that I’ve been wanting to talk about for a little while. So, thanks to Dice Envy, here is their Celestine Dice. Enjoy!

Celestine 1

This set is one of those instances where I really dig each part individually. The soft clear pink of the acrylic is a nice color, readily complemented by both the gold leaf and the pink micro glitter. The gold leaf is a really cool idea for an inclusion and the way it settles through the acrylic gives the dice a nifty effect that is only enhanced by the micro glitter. Even the inking being gold complements the pink of the acrylic and offers a good visual follow through to the gold leaf.

The inking is, as usual with Dice Envy, well done with no notable thin spots on my set. The only issue I have with the inking is a largely personal one. Because the inking is gold and the dice have gold leaf scattered through them some of the sides where the gold leaf has settled can be a little hard to read from the table. It isn’t a really big deal, but if I was going to use them as my main dice for a campaign I would probably either use a dice tray and keep them close or consider re-inking them. Possibly just re-inking the sides that I was having trouble with, because that could also be used to good effect.

Celestine 2

Also as expected, the dice roll well and do not seem to have favorite numbers. Considering the gold leaf inclusions and some of their crinkly shapes, this impressed me a good deal more than usual.

The Celestine set is something of an oddity, being a nine die set rather than the seven or eleven that seem to be standard. Part of this is likely due to the inclusion of the extra large 33mm d20 which I admittedly have a fair amount of affection for, so it isn’t like I’m missing there being more d6. I like the chonky dice, it’s fun to fiddle with.

Celestine 3

Which brings us to the last bit. I like these dice, not unexpected, they’re sparkly and visually interesting. I do wish that it was a little easier to read all of their sides, but that’s an easy fix. And the extra large d20 just makes me kind of happy. So I feel like the Celestine dice earn a four out of five.

The more I play with them the more I want to use them for a character that’s just Sailor Moon but in D&D, maybe some kind of celestial warlock bound to the long dead Queen of the Moon or something to that effect. I would have to think about it. Think about it and probably home brew some stuff for how her patron would even work.

65th of Spring, Year 256

After spending the night at Aunt Frense’s home in the library we spent a fair amount of the morning finishing our preparations to leave. I found a smith willing to sell me some blessed bolts for my crossbow and Azurei arrows for her bow.

It turns out that the elf can produce holy water. Apparently she’s a cleric of some stripe and simply never let any of us know. Useful, but it could have been more so if we had known earlier. Worth taking into account if there are any cultists left or minor demons.

We have food. We have water and tools for a trek through what might be the strong hold’s ruins. We have no back up.

I tried to find mercenaries to help us. No sense in going in unprepared after all, and I do not trust that the remains of the cult or worse might not have moved back in. The ones that I would have trusted to survive a fight wanted far more than I could provide immediately and would not accept partial payment up front.

The ones I could afford were chased off by Chonck. While we were discussing the trip and the risks they faced he began talking about how any of them who did not survive would live on in him. He would not stop repeating variations on that in response to their confusion. They left while I tried to quiet Chonck before he and Eclair could draw the guards’ attention again.

(The next line is scratched through viciously.) If the demons do not kill those two, I might.

We set out shortly after. I doubt that I will write much until we reach the strong hold. There are many miles and unknown dangers between here and there. I will attempt to note anything of interest we encounter.

Festive Fantasy isn’t a huge dice company just now, but based on these dice I think I want to keep an eye on them going forward. These dice were from a Kickstarter that really excited me. It was one set of dice, no stretch goals, and a fairly short time frame. The campaign was really well run and delivered on time, so I’m definitely backing Festive Fantasy’s current Kickstarter for their new Floral Fantasy line.  They have about twelve days left as of posting, so if you’re interested go check it out!

Bloodstones 1

It isn’t well captured here, but a big part of what interested me in these dice was the iridescent red throughout. It’s a pretty fantastic effect that catches the light fantastically and is kind of swirled through the acrylic, interrupting the iridescence and making nice patterns. The breaks in the iridescence has an interesting side effect of almost making the white of the acrylic seem tinted green, it’s nifty. Something about it makes me think about the way velvet looks when the light catches it just right.

Bloodstones 2

Despite the red sparkles the inking is super legible and easy to read. It’s also well done with few notable thin spots that do not take away from the dices’ usability. In addition to being nicely legible, the Bloodstones set rolls well. I haven’t found where any of the ones in my set tend to favor certain sides more than others. I’ve been using them for my Saturday night game lately and they are really nice to roll and feel good in hand.

Bloodstones 3

I really like these dice and find myself hoping that Festive Fantasy will make more dice in a similar vein after their current Kickstarter ends. The red iridescence makes for a fantastic trick of the light, leaving them with shining swirls of color that make me very much want to use them for a magic using character. I’m definitely sold on the quality of Festive Fantasy’s dice and the Bloodstones set gets a five out of five from me.

64th of Spring, Year 256

In any other city I would have worried about attracting pick pockets as often as I checked on the request for aid. But it has been turned in and I made certain they understood how important this was. How urgent the need could be with the attention of a balor on Caskfire and us as under staffed as we have been.

There is nothing further I can do on that front.

Something that I could and did affect, though perhaps should not have, is convincing one of the guardsdwarves not to arrest Eclair just now. I will have to return her to the city to serve her sentence once this is over, but the fellow was convinced readily enough that we needed her as part of the attempt to keep Caskfire from being overrun. It would seem that while I was away some conversation convinced her that it would be a brilliant idea to brandish a knife and shout to the entirety of the market district that they were edible. Further, once the guard showed up to try quieting her down, she apparently offered him one of her Goblin cookies fully acknowledging that it was made with the flesh of an intelligent being.

It should be noted that Chonck was also very nearly arrested for helping Eclair in her argument and offering the guard another Goblin cookie. I am certain that the only reason I did not have to argue for a stay on his arrest is because the guard recognized him. Easy enough to do given he grew up here and is one of two half orc Stonecasks.

We got Chonck back to Aunt Frense at the library so he could return the books he had taken. She was overwhelmed with joy when she found out that he finally had learned how to read. Even let him keep the books he had not read yet and take a few more yet. Azurei helped get the books cleaned from all the Goblin bits and other detritus from Choncks bag using her magic.

The guard had tracked down cousin Dundee for me while we worked. Turns out he had been part of mom’s party back then and was visiting between tracking ever larger crocodiles to wrestle. Good news is, he still remembered where the cult’s strong hold was well enough to give us directions. Strange news is that he and the elf hit it off sooner than introductions could happen. I assume it was the helmet he had crafted from a crocodile’s skull, it could be a match for the elf’s scale armor I suppose.

In any case, Aunt Frense asked us back to the library for dinner. We will spend the night there and then do any stocking up that needs doing and head out tomorrow.

I do worry a little about Chonck though. It seems that having become the Eater of the Dead might have rattled away some of his memories, when I addressed Aunt Frense as family he seemed shocked. Distraught even. Did not remember in the least that we were cousins. Makes me wonder what else he has forgotten.

Time for those worries later I suspect.

60th of Spring, Year 256

I am not sure why Chonck had that compendium, it hardly seems like the kind of thing his mom would have kept in the main library back in the Mountain Home. Disturbingly in-depth in some places.

Given that I, assuming that he is not lying to gain a pawn and his journal suggests he is not, am half of whatever Eebaku is I should be able to use some of the research from the compendium to figure out what Eebaku is and how to defeat him.

Given that there appear to be less than a handful of demons or devils that can shape shift like he did, that gave me a valuable starting point. That he was powerful enough to defeat the elve’s Arch Druid in single combat would make him incredibly powerful. Something like a pit fiend or a balor. If I can find away to narrow it down to if he is a devil or a demon, that would allow me to figure out which he is likely to be.

I need to talk to Azurei and Eclair.

[The writing resumes in a shakier hand.]

Having been both stabbed with and consumed silver, I can confirm that being stabbed by a halfling pastry chief hurts and that silver does not seem to have any harmful effects on me. That would suggest that I, and thus Eebaku, am likely to be demonic in nature rather than diabolic. A demon rather than a devil.

Being demonic would then further suggest that Eebaku is a balor. According to the compendium, a balor’s greatest weakness is their true name. That means we should have a way to avoid the tremendously bad idea of fighting a balor provided we can find out what his true name is. Which means we need to find out where it is so that we can banish him? Force him away? Bind him from harming Caskfire or the Mountain Home?

Worries for later.

There has to be a tablet somewhere with his true name on it from back when he was first summoned to this world. Has to be. That just means we have to find where it is and collect it. Which means we have to find out where mom found me. Which means we are going to the Mountain Home to see if any of mom’s old adventuring party is still there and still remembers where that was.

Churt has given me a writ with a request for additional troops to turn in while we are there. I loath the idea of leaving Caskfire just now, with the possibility that we might return and find it over run with Eebaku’s Goblin horde and all the dwarves here run out or gone back to the stone. But what else can be done? This is our best chance at stopping him.

I cannot help but worry that any of my research could be wrong. My seeming immunity to silver might be a result of the human half or he might be something else. We could get to where mom found me and discover that he had been summoned elsewhere. I need this to be the right path. It has to be. If it turns out wrong, if I am wrong here, then Caskfire might be gone when I come back. Not sure how to handle that. So it has to be right.

Jazz Dice

More dice! Always more dice, but I’m enjoying the chance to work through the ones I’d wanted to review while classes ate my life. It’s almost energizing in a way. These guys are from Dice Envy as usual. All the same, enjoy!

Jazz Dice 4

The Jazz Dice set is, all told pretty basic compared to some of the other sets I’ve reviewed. It’s a clear blue acrylic with swirls of opaque purple throughout. There’s a nice clean effect from that. The colors pop separately and blend where the purple is thin in a way that makes both seem richer. It’s a good combination.

Jazz Dice 2

The inking shows up well against both colors and I just liked the silver with them. There also don’t seem to be any thin spots, and the inking is cleanly done. My set of Jazz Dice had no bubbles, so the balance on them is good. None of them seem to have any favorite sides or anything. And, like most acrylic dice, these feel nice in hand and to roll.

Jazz Dice 3

So this one is pretty short. The Jazz Dice are a nice looking set. The combination of clear and opaque acrylic works really well for me and I really enjoy the color combination. I give it a five out of five. I’m thinking I would want to use these for a magic caster of some stripe, maybe a sorcerer or a cleric.

59th of Spring, Year 256

I have been at this translation job for the better part of the week.

Eebaku’s journal is largely megalomaniac babbling about his powers and the grand empire he will build to cover the worlds. It is oddly fixated on me as some sort of key to infiltrating dwarven society. Not certain if he realizes how little sway a Stonecask or a teifling has in greater society, but he also talks about having an agent in the fortress. Someone he seems to have been hoping could arrange for my use as a key. Need to find out who this agent is and how much of a threat they could pose to the fortress.

The references to an agent go back as far as when we were planning for construction and selecting a suitable location for Caskfire. That someone who has been here all this time is supposed to be one of his agents concerns me a good deal.

I reported to Churt on it and she is collecting a list of everyone it could be so we can start figuring out how to best approach them. She had the idea that I might act interested in joining Eebaku to draw the agent out and get them to confess, but I would rather wait and have a better idea of who our potential suspects. No sense in going around drawing extra attention to being the only demon blooded creature here or that the Goblin lord who burned down the elves’ city claimed to have sired me. That just seems like a good way to wind up studded with arrows from elves who cannot fight the one who actually hurt them.

There was another book Chonck had, some kind of compendium of anatomy and summoning rituals for various infernal creatures. If I turn my attention to that then I might be able to figure out a way to deal with Eebaku before he sends an “envoy” to invite Caskfire into his empire. It has to be worth trying.

51st of Spring, Year 256

After the Goblin horde left, we did comb the elven city for survivors or usable items. There were a handful of books that survived from being in a closed cabinet, they are a little toasted but otherwise in good shape. An enchanted long bow that Azurei has laid claim to, of our party she seems the most able to use it.

There was also the Arch Druid’s staff.

It would seem that he died when the Goblin’s lord first offered to take the elves into his empire. I am told that the Arch Druid dueled Eebaku one on one and held him off long enough for a warning to get out. The staff did not seem magic at first, though the elves have assured us that it is. It looks like a walking stick, nothing more. They were glad that no one in the party wanted to keep it for themselves though, it would seem that this staff has been passed down by many Arch Druids and will continue to be passed down as soon as they appoint a new one.

And, predictably, Eclair has been treating the corpses like her own personal butcher shop. The elves told her that eating the bodies of the fallen was acceptable so long as she did not waste anything, so at least this habit of hers is not offering offense. Chonck helped.

52nd of Spring, Year 256

When we returned to Caskfire Churt was outside. Outside in the sun. It was concerning to say the least. She said she needed to see us as soon as we arrived.

The Obcobra has been cursing dwarves within the fortress with little provocation. Made one fellow’s entire beard fall out when he took a bit of food from her. Turned another handful into a mix of dwarf and boar when they complained about not being strong enough. Then a fair number of other more temporary curses. Churt wanted us to talk the Obcobra away from all the cursing, unfortunately she is unwilling to stop.

Given that and that we want to keep her close enough to be helpful once the fight against the Goblin horde starts in earnest, we convinced her to move into one of the nearby empty Goblin warrens. We even had a crew of dwarves help clean it out for her. She seemed to like that idea well enough.

Problem solved for the time being I suppose.

Pumpkin Dice Latte

I return to the realm of talking about shiny math rocks with a set that I really wanted to cover back during pumpkin spice season, but I figure this time of year tasty coffee drinks are still appreciated. While these guys might be more fall than Christmas, they’re definitely a set worth taking a look at. Plus, they’re just fun to look at. Clumsy side bar, if you’re still looking for dice for a table top nerd friend’s gift or yourself, Dice Envy has 19% off of everything in stock until 11:59pm tonight, just use the coupon code “DICETHEHALLS”.

Pumpkin Dice Latte 2

The Pumpkin Dice Latte set combines two things that have been ongoing positives in all of my dice reviews, sparkles and interesting inclusions. In this case both the flakes of glitter and the micro glitter sparklies are gold colored to better emphasize the warm pumpkin orange of the acrylic. As with most uses of larger glitter pieces in dice, the flakes have mostly sunk to one side of the dice, which can create some really nice visual interest.

Due to the contrasting grey inking, the dice remain easy to read from across the table. In addition to the visibility, the inking is well done with no notable thin spots.

Pumpkin Dice Latte 4

As is pretty standard with acrylic dice, these feel nice in hand and roll well. None of the dice in my set seem to have favorite sides, so the balance is good.

While this set is aesthetically very different from a lot of the dice I usually go for the color works really well and the glitter flakes and sparklies enhance that rather than being the main feature. They roll well, as expected. And I just plain like them. So the Pumpkin Dice Latte dice get a five out of five from me.

Pumpkin Dice Latte 3

There was one more thing I wanted to cover with this one, while I’m here. The Pumpkin Dice Latte set is one of several that Dice Envy has customization options for. The options vary from being able to build a World of Darkness style set of ten d10s, to picking up extra d6s for your rogue, to just buying a standard set and adding on an extra d20 like I’ve done with these. Right now the individual dice range from around a dollar per to around five dollars per on some of the metal sets, so there are some limits to how viable it might be. I am personally hoping that they will start having sets of d6s and d10s  that are priced more like the standard sets some time in the coming year, largely because I would love to get a set of the Numa Blight, Mermage, or Wizard’s Unpaid Intern for my next World of Darkness campaign. It is definitely worth checking out though.

50th of Spring, Year 256

That was bad.

Most everything was burned. There was no one to save.

The only thing that still lived was a tree, tall and unmarred by all the horror around it except for the piles of dead Goblins surrounding it. Some kind of advisor tree according to the elf.

Chonck, of course, of course, licked the advisor tree in an attempt to communicate with it. It would seem that it had killed the Goblins surrounding it itself somehow. More importantly, it informed him that the Goblins’ leader was to the south with the bulk of the force he attacked the city with.

Silly as it may seem now, I think it wanted to keep fighting the Goblins that harmed its people, its home. When Chonck asked it for a twig so that he could keep talking to it, it lowered an absolutely massive branch into his hands. That branch was at least as big as his maul and I would swear thrummed with enough power that even I could feel it. Chonck seemed excited at the prospect of fighting Goblins with his new friend, so I can hardly complain.

[The next several pages contain a great deal of scribbled out text. A small number of pages are missing.]

The Goblins’ leader, their Lord Eebaku, claimed to be my father.

I would not have believed it from a creature that looked like his disguised self, a Goblin twice the size of any others wearing a finer version of the same black armor as the rest of his army. Having seen him take on a demonic form though. Having seen myself in the mirror. I cannot help but believe that he could be my father.

Why did I never ask mom more about when she found me? It never seemed important. It never seemed like it could be important. But to have something like this just show up, I want him to be lying. I want it to be a matter of some demon who looks close enough to right, or can shape shift to close enough, just trying to get me to turn on my family. That would make sense. That would be reasonable.

The things he said about my youth though, about trying to find me when I was growing up, and his claims to know more still. I can’t help but wonder.

It makes me feel a little ill honestly. He claimed that he had burned down the elves’ city and slaughtered so many of them was simply that they refused to join his empire. It seems certain that he would do the same to Caskfire.

I cannot let that happen.

We have something that might be useful. Chonck asked him if any books had survived the fires. The answer should be obvious, but Eebaku’s response to Chonck’s follow up request for a book interests me. He threw one to Chonck. Between all the talk of blood making the grass grow tall in the ruins of his enemies’ homes and the claims of tremendous power it looks like it might be his personal journal. It could be another resource for finding out more about our enemy, but as easily as he turned it over I doubt that it can be trusted.

I will work on a full translation once we have returned to Caskfire.