Category: Table Top RPG


So, I’ve been sitting on these dice since they arrived because I’ve been in no shape to words well, this is the set from Dice Envy’s Original Box for August. This is only my second set of metal dice, so it’s been fun to play with these.

Millennial Gold 1

The colors on these are fantastic, both the gold coloring on the metal and the sort of creamy sparkly green for the enamel work gorgeously together. I love the swirls in the green too. It’s just sort of visually soothing.

Millennial Gold 2

Being metal, the weight on this set is fantastic. More than that though, I like that the corners on most of the dice in the Avocado Toast set are blunted or rounded. It feels a lot less likely to damage my dice tray or a play mat and, more importantly, just feels nicer in hand. Unfortunately,  the d20 is one of the two with sharp corners. Though there isn’t much that can be done about that given how many corners it and the d12 both have.

The way these roll is interesting. I think a good chunk of it is just that I’m not used to metal dice. I tend to sort of toss roll my acrylic dice, which works well enough for these as well. They sort of thunk down and I find myself not wanting to roll more than one at a time to avoid damaging them, I’m sure I will shed that as I get more used to metal dice. They also feel really well balanced, so I’m more than okay with rolling them one at a time.

Millennial Gold 3

So, my response to this set is overwhelmingly positive. They look nice. I continue to love the color combination, the green is lovely and well complemented by the gold. They feel nice. They’re just pleasant to handle and the weight is really nice. And it was really just a fantastic surprise to get a set of metal dice in the Original Box. That leaves the Avocado Toast or Millennial Gold dice set with a five out of five.

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42nd Spring, Year 256

We had been back just long enough for Chonck to disappear into the library, presumably to pull himself back together, when Churt ordered the party back topside to deal with an invasion of wild boar that had been eating their way through the fields and destroying any fences in their way.

The vast majority of the militia dwarves were already out dealing with their own assigned fields. There were waves upon waves of boar rushing in. Most of them just seemed lost or desperate to find food. The last few seemed driven forward.

Were driven forward. I do not know how we wound up dealing with the only dire boar in the lot of them. Thing is bigger than Chonck and so battle scared that I had a hard time telling the difference between the arrows that he’d been hit with and the ruff of fur down his back. Smart too. After Azurei used one of her brain melting spells on him and failed to kill him, he avoided her. But then when Eclair used one of her last eldritch blasts on him, he saw she was tired out and charged.

The elf managed to calm him down enough to catch him. There were remains of a Goblin harness on him with his name inscribed on it, it translates to something like “Bear-render.”  So not only is this dire boar strong and smart enough to run off a celestial warlock, though an admittedly exhausted one, but he also earned a name before we ran the Goblins out of the area. It seems that Bear-render is going to be a good addition to the fortress.

That said, this is going to put us irreparably behind on growing crops for winter, I fear. At least we should have enough salted pork and mushrooms to keep the fortress fed. I am also a touch worried that the other animals that the Goblins were eating will have similar population explosions that we will have to deal with.

For now though, I have to clean the hog droppings off the crossbow I borrowed before the quartermaster will approve repairs to mine.

I’m more than a bit late on this one. I’ve been excited to talk about these though, they’re from a company that I had seen a few times on Kickstarter but never had the chance to back until this set. Little Dragon Corp is actually running another Kickstarter now, if you want to check it out. In any case, enjoy!

Bloodstone 3

This is a set of dice I was excited to back. Little Dragon Corp has run a number of Kickstarters in the past and the dice always look nice. The colors are always good. I just haven’t had the opportunity until the Hidden Gem Dice.

The color here is interesting. The set is meant to resemble bloodstone, which is dark green with flecks of red in it. The green is really pale, presumably to keep the dice transparent and let the red swirls show through. Which means that the red doesn’t stand out as much as it could, but it is still a really nice shade and it does still complement the red. The inking is well done, clear and clean and easy to read.

Bloodstone 2

As is pretty standard for acrylic dice, the Hidden Gem Dice feel nice in hand and roll well. There aren’t any bubbles in my set. I admit, I spent a while just spinning them around to look at them from different angles and play with them.

Bloodstone 1

My excitement for this set skews the score up somewhat. I really like this set and the overall theming for the rest of the Hidden Gem line. The dice feel nice. They look nice. And I find myself really wanting to roll up a dwarven character to play with them. So the Hidden Gem Bloodstone dice get a five out of five from me.

38th of Spring, Year 256

It has been a most strange few days.

Chonck has remained upset about the name situation and continued to insist that he would slay the Eater of the Dead himself and claim his name. He kept circling back to Eater of the Eater.

I feel like that has likely changed.

The door to the Eater of the Dead’s lair felt like it was miles away from the rest of the Eebakuzi Goblin pit, behind a set of distinctly not Goblin made doors. Huge doors with Goblin skeletons piled up around the sides of it.

Chonck raged as soon as we got to them and slammed belly first into the room beyond.

The Eater of the Dead was an enormous spider, intelligent enough to communicate and big enough to make Chonck look small. The room was lit by strange blue lights that, as soon as Chonck hit the Eater of the Dead, rushed in to surround it. Like a protective spell of some sort. Azurei and Eclair’s spells seemed to have no effect until they began to use more advanced magics. Even with the elf having cast a spell to enhance everyone’s weapons, it seemed like physical attacks did little to it either.

But we beat it, some how, we beat it without losing anyone.

I am worried about what happened after though.

Chonck made good on his threat to make his name by eating the Eater of the Dead. As soon as it was dead, he ripped off one of its legs and tore into it. Then the lights that had surrounded it for the entire battle surrounded and flowed into him. The lights were spirits, the spirits of every being that the Eater of the Dead had consumed. It granted him what seems to be the knowledge of all those spirits and the Eater of the Dead itself.

He can count much better now and read and put ideas together better. He has an idea of what makes something contextually appropriate. But it left him badly shaken, sitting in a corner trying to process what was happening to him. I don’t know how this will effect him or how he interacts with the party going forward. It seems like the kind of thing that could break some one quite easily. Here’s hoping he comes out of it well.

The good news in all of this, we did find what I think was the weapon the Obcobra was talking about. When the spirits attached themselves to Chonck, the only thing left glowing was the Eater of the Dead’s fangs, which suggests they hold some power. We harvested those and its venom sacs. Once we get back to Caskfire I want to have one of the craftsdwarves put hilts on them. They should make fine daggers.

 

39th of Spring, Year 256

Even with Chonck in a bad way, we are making good time back to Caskfire.

I find myself thinking more and more about what the skeletons outside of the Eater of the Dead’s lair meant. They were worryingly clean, like something meant for display. While the Goblin corpses within its lair were still covered with bits of meat or even hair and armor in some cases.

It seems possible that this is where our friends in White Hall were getting the Goblin corpses they were sending after Rikke’s bandits. I don’t want to borrow trouble, certainly. But if we have cut their access to bodies it could result in any number of reactions. It might be worth keeping an eye on them for the next while.

Right, so this is a set that I’ve been looking for for months. It’s one of the newer Chessex sets, readily available at your local game shop, I just didn’t have the luck of finding a set until a couple of weeks ago. So, really excited for this.

Borealis Maple Green Yellow 1

The big thing that had me interested in the Borealis Maple Green/Yellow was, of course, the combination of that bright warm green and the almost holographic sparkles that shade whole sides of the dice a sort of red gold. It’s just really pretty and it photographs well and I already sort of default to green or blue for dice colors when left to my own devices. Those are the eternal favorite colors.

Ninety percent of my thought process dealt with for this one, these are pretty standard Chessex dice. They feel nice in hand. The inking is evenly done, and the yellow contrasts enough with both the green and the sparkles to be easily read. They roll reliably randomly. And this set is clear, so you can see if there are bubbles that might throw off the rolls.

Borealis Maple Green Yellow 2

My d20 for this set actually has a bubble, which worried me a little but it seems to roll fine all the same. I’ll test it more later, but the bubble seems close enough to the middle of the dice for it to sill be randomized.

Honestly, if it weren’t for the bubble this set would be a five out of five just for how excited I was to find them. Also, again, how nice they look. Unfortunately, they did have that bubble, so they get a four out of five instead.

33rd of Spring, Year 256

I come down with a little case of being poisoned and variably conscious and as soon as we get back to Caskfire I’m ordered to rest until I can walk to the Inn and back without falling over. Not as if I needed it. Worked through worse more than once. More than twice even.

Not like making notes for an improved map, or even improving an existing map, would tire me out so badly the poison would take me and I would waste away.

But the elf made herself useful and figured out what the poison was. Some root the Goblins grind up.A paralytic of some sort, apparently. The elf also kept saying something about it being fun if it can be diluted enough. I question that, but between her and Eclair it seems likely to turn up again sooner than later.

Hopefully not in my morning beer.

Couple of issues with Conck since we got back. He has been determined as of late to grant himself an orcish last name. Neverminding that those are earned rather than given, the issue is that he wants to name himself after his favorite word and an orcish folk hero. He has dug his heels in on this one, is not willing to listen to the other party members when they say that his using profanity like that makes them uncomfortable.

Makes no sense to me why he would want to change from being a Stonecask, his mother raised him as one. Best I know the only other half orc he ever met was his brother.

At least for the moment we have him convinced not to use his favorite word again until he has earned his name. Which has him swearing to eat the Eater of the Dead. Or to fight it all on his own. I would be tempted to let him if there was not the worry of it killing him. Given that he has decided that I hate orcs, and that the elf is supporting him in his quest for his chosen last name, it seems like a good idea to keep an eye on Chonck.

Which leads to the Goblin Chonck claimed back at Yoyabo. It would seem that Leaky escaped sometime while I was recovering. Made it all the way from the Library to the forests without being noticed, despite leaving a trail the whole way. It could just be that Leaky paid good attention to what was going on when he was brought in, but it seems more likely that he had help. When given the chance, I want to ask Tusk about it. It seems like she should know something one way or the other.

No time to take care of that now though. Tomorrow we head out to the Goblin pit of Eebakuzi and the Eater of the Dead. I need to pack what I can and finish restocking before the morning.

Divination Dice

Running late, explanations for that tomorrow, tonight I’m gonna talk about dice. And these guys are gonna get a fair amount of talking about. Before that though, there’s a little time left on Dice Envy’s Dumbledice sale, use the code ACCIODICE to get 25% off your purchase. If nothing else, it’s worth checking out to see how they’ve renamed things for the event. Also,  Dougout Crafts is currently running a Kickstarter to do a restock of the Divination Dice, so now is a great time to check that out.

SE Divination Dice 1

These were a seriously nice surprise, when the last Kickstarter for the Divination Dice ended I hadn’t been able to back them and it was really disappointing because they looked cool. And I like dice with a nifty theme. So it was really cool to open my dice of the month and see these.

SE Divination Dice 2

The colors themselves are a special edition combination, purple dice with tan inking. It works really well with all the detail, they contrast enough for the details to stand out well and not get muddied. Even the really small details, like the d10s being individualized by having a sun on the tip of the planchet for one and a moon for the other. The d4 features each of the four suites for a tarot deck with crisp details on each side. Even the tiny planetary signs for the d12’s palmistry theming are nicely legible. This all, of course, means that the dice are also easily read even with all the detail work going on.

They feel nice to roll and seem well balanced. That second part is kind of impressive given the variety of pattern changes across some of the individual die. And, of course, the changes just makes the whole thing more fun.

SE Divination Dice 3

The Divination Dice are definitely a set that I would have gotten even if the Original box for July hadn’t had this particular variation on it. So a lot of my score here comes from having gotten something that really surprised and excited me. But I’m giving the Divination Dice a five out of five. If you like the theme and get the chance, check them out.

28th of Spring, Year 256

Can not let the others see my hands shaking like this. Poison has mostly run its course, but the tips of my fingers are still numb. It looks bad that I passed out in front of everyone from it. Worse that Chonck expressed concern over it and I waved him off. That makes me seem careless.

At least the elf was elsewhere. No one is certain where she got to, but it was away from our last round of fighting.

We wiped out or chased away all the Goblins who were still in the side passages. I assume most of the ones who escaped were dealt with by the infantry dwarves. The passages are blocked to prevent more Goblins from returning, that should make the area safer.

There was something to that final fight though. The Goblins were better armed and armored by far than the others in the pit or the ones that have been out in the field. It seems we may have found some kind of outpost throne room for their King, possibly some kind of shrine to him given the amount of food and shiny things stacked around the throne. It seems like the armored Goblins would have left us alone if I hadn’t knocked over one of the baskets of offerings while checking for traps.

Further, this could tell us something about the Goblin’s tactics. They struck with poisoned javelins first, presumably to weaken their enemies. Then they attacked in small groups. I would have wanted to see how they reacted to more opponents than just Chonck and I being fully in the room for most of the fight. They were definitely some kind of honor guard.

Hopefully, I can learn more about that from the one we captured before anything happens to him. There’s a hole in his lower torso the size of a whiskey bottle, so there’s no telling how long he can last even with it patched up by Azurei. Chonck has named him “Leaky” and intends to make him do chores for him.

Eclair has already offered Leaky a knife. Twice.

I feel like we have also learned here just how little the elf does. She left shortly after we met the Obcobra and, even with the Obcobra doing nothing to help, the final battle went just as well without the elf as it would have with. Something to bring up with Churt that.

I should stop here though, the numbness isn’t getting any better and I worry that the poison took more out of me than I expected.

Eureka! Dice

Excited to get back into the swing of things here. I’ve been meaning to talk about this set for the past couple of weeks. What can I say, I’m a fan of shiny objects.

Eureka 1

Given how much I liked the Confetti Dice, when I heard about Dice Envy’s Eureka! Dice I really wanted to check them out. Bonus fun there when the page for them contains a blurb about the Gold Rush of ’49 and description of why clear dice with gold flakes and black lettering.

Eureka 2

I really dig the look of these. The clear acrylic is clean and I didn’t see any bubbles. The gold flakes, while tending to gather at one end of the dice, are scattered well throughout and don’t poke through the acrylic. And the paint job on the numbers is well done, there aren’t any notable thin spots or anything similar. The clearness and stark numbering can make these a little hard to read if you aren’t paying attention, but that’s a matter of paying attention rather than a fault in the dice.

The dice also feel nice in the hand. That’s pretty expected with acrylic dice, but still worth noting. Special note here is the second 33mm d20, it’s way bigger than standard and nicely heavy as a result.

Eureka 3

I think I actually like the bigger d20 better than most of the dice I own because it feels nifty. I like the novelty of it and that it was made for this set instead of being a one off dice.

As usual, I find myself really pleased with this set. The quality is good. The set looks good. And the Eureka! Dice feel nice to roll. So, all totaled up, the Eureka! set gets a five out of five.

27th of Spring, Year 256

The confrontation with the Yoyabo Goblin pit has, so far, been a slaughter. Between Azurei and Eclair’s magics and the heavy infantry’s martial skills we’ve wiped out the entirety of the Goblin’s surface forces and fought our way into the pit itself. That has slowed our advance down a bit, due to branching pathways and closer quarters, but we reached what seems to be the central hub of the pit and Chonck as sealed the entries to most of the main branches so that we can deal with stragglers more safely.

Unfortunately, despite the damage we’ve done to the Yoyabo Goblins, it doesn’t seem that they would be willing to surrender. I offered the option to a group we found headed by a Goblin called Clever, he used the opportunity to attempt an ambush on the party. A few of them escaped to further down the tunnels, but for the most part. For the most part it’s just been killing.

We did find a source of information on the Goblin King Eebaku though. A rather strange source of information, but still.

The Goblins had imprisoned one of their own at the bottom of a well as punishment for trying to trap Eebaku as a source of power. This Obcobra claims to have been down there for nearly a  year, sustained by her magics. She’s willing, to a limited vengful extent, to help us fight Eebaku and his Goblins and has what I can only hope is information on where we might get a weapon capable of harming him.

It would seem that there is a creature called the Eater of the Dead and that it may have or may provide materials to make a weapon we could use to harm a demon lord.

It’s a ways off, probably several days travel, so we would need to finish driving the Goblins out of Yoyabo and return to Caskfire to report and restock. There will need to be guards at the pit to prevent Goblins from returning to bother Caskfire while we are away. That would also require a change in scouting patterns. And above all that we will be relying on the Obcobra’s directions, so we should plan for extra days out or some manner of trickery.

I will need to talk to Churt about all of this. She may not want to put a guard detail at the pit or maybe she would want to try caving in the side tunnels instead. It would be for me to advise and her to worry over.

(Several paragraphs have been started and aggressively scribbled out.)

The Obcobra said that Eebaku was looking for someone in the area some time before our builders struck the earth. The time line seems to have coincided with when we were first scouting for a good place to start digging. Who would be important enough to a demon lord to bring him into the Plains of Burning?

Should I warn Churt that there might be cultists in Caskfire? It seems ridiculous to think. No one in the family would worship a demon lord. Would they?

Could the Obcobra be lying to try and secure our trust more securely? She is our only source on this. This and the Eater of the Dead too. If that were to be a trap, it could be a way to wipe out the fortress’s protectors and leave everyone else open to attack.

(A number of pages have been neatly cut from the journal.)

I don’t like any of this.