Category: Three Star


So, this was meant to go up yesterday, unfortunately I was dead and did not manage to be up for much longer than it took to drink some tea. On happier notes, I do have the review. This one’s thanks to the nice folks at First Second here’s Castle in the Stars: The Space Race of 1869. Enjoy!

Castle in the Stars The Space Race of 1869 cover

In search of the fifth element, aether, Claire Dulac flew to the very edge of the stratosphere. She promised her son and her husband that she would return.  But she never did, her hot air balloon disappeared leaving no trace of her behind. A year passed. Her husband, Archibald, was certain she was lost forever, going on with his life as an engineer as best he could. Her son though, Seraphin is certain that there’s still hope. A letter summoning them to Bavaria offers hope, someone’s found her logbook, a king who wants to fly. But with hope comes danger, someone else in the castle is after the secret of aether powered flight.

I’m not a hundred percent sure of how I feel about Alex Alice’s Castle in the Stars: The Space Race of 1869. It is beautifully illustrated and the story has a lot of potential, but then that potential feels a bit mishandled in a lot of spots. It really needed to be slowed down and expanded on to let things feel less rushed.

That’s actually my big issue with the story. There’s a lot of ground to cover here and not enough space for it to be covered in. We get the introduction, Claire takes off on her fateful voyage, Seraphim hasn’t moved past it and is obsessed with aether a year later, then the letter arrives. We get introduced to the main plot and the other two young characters, Hans and Sophie, and the villain. But then the villain’s plot is revealed and we sort of zip from that to the climax of the story and the lead in for the next book.

I feel like that’s definitely to the book’s detriment. The story was interesting and I would have liked to have seen more of pretty well everything from it. This applies especially to the intrigue plot and the parts with Seraphin and the other kids regarding the aether ship. I liked the characters and would have liked to see more of them, but they’re left as mostly sketches instead of being fully realized.

Again though, I feel like the hands down best part of the book is the art. It’s got a soft almost watercolor feel to it. What’s interesting to me is that the art can be either very emotive or super cartoony without either feeling out of place. This is fantastic and not something I’m entirely used to, but I like it and would like to see more art like this in the future.

So, I’m left a bit cool on the actual plot of the story but like the ideas and really like the art. This leaves me in an interesting place where I’m interested in knowing what happens in the next book, but if I miss it then I wouldn’t be too terribly bothered. I want to know the rest, but I’m also a bit concerned that it would feel rushed again. That’s leading me to give this one a three out of five. The story is alright, the ideas are interesting, the art is good, but Castle in the Stars: The Space Race of 1869 needs a little more.

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I am so late posting this. So late. Like, I was planning on having this up Wednesday and then work was so much more tiring than usual in the lead up to the store renovation.  This one is courtesy of the author, Michael Okon, this is Monsterland. Enjoy!

Monsterland cover

With zombies, werewolves, and vampires Monsterland promises to be the scariest place on Earth. It might also be the perfect place for Wyatt Baldwin and his friends to finally solve their debate about which is the best monster. Even better, they’ll get a chance to see it all on opening night, with full VIP invites after Wyatt shared a burger with the owner of the park, Vincent Konrad. A park full of monsters, what could possibly go wrong?

Monsterland by Michael Okon reads very much like a first book. There are a lot of good ideas and the frame work is solid but then there are bits that move too quickly. It has some interesting characters and others that don’t quite make it. So, some things work some don’t. That’s every book, and I should clarify, so let’s clarify.

The story for Monsterland is kind of ambitious. We’re started with the werewolves and shown that they didn’t join Monsterland on their own, then we get introduced to our protagonist and the world. It stars a pattern in the story, there’s a monster chapter and then a protagonist chapter. That works really well for me to a point. There’s a weird jump from the monsters as sort of victims of the part and planning to escape to the monsters as monster antagonists. That happens without a lot of build up and feels pretty disjointed. Something similar happens with Wyatt and his friends, they go from super excited about going to the park to thinking it was a bad idea and questioning if it was actually a good thing. Similarly again, we get Vincent jumping from being presented as a force for good to throwing out massive bad guy signals. I would have liked much more build up on all of these things. A slow burn and build and then reveal it. As it stands, while the end isn’t a twist or anything, it also isn’t super satisfying and could have benefited from just a touch more work.

The characters similarly could have benefited from more work. As it stands, they’re more or less sketches of characters rather than being fully realized. Wyatt is interested in zombies and Jade, the cute girl from school, he’s super about Victor Konrad’s plan to save the world with this theme park. His friend Melvin is super into werewolves and messes up his turns of phrase. The other friend is always addressed by his full name and is super smart, he’s afraid of the girl who’s into him. Then there’s background characters, I would have liked a fair deal more with them. It feels like Mr. Okom had a few ideas of what he wanted to work with characters wise, but wasn’t a hundred percent on how he wanted to implement them in the story proper.

I’ve said a fair amount about this needing a touch more work. Thing is, the book is average as it stands, but it has a lot of solid ideas. I liked the one friend’s love interest, Keisha, she had some really interesting moments and I would have really liked to see her do more. Vincent as the villain could have been really good if he was a little more subtle, he just gets a little too cartoony at the end for my taste. The monsters revolting could be built up a little more, show the vampires trying to get in contact with the werewolves. It would have been a fair number of little things, but it could have taken the book from average to good.

That’s pretty well where I’m left with Monsterland, it isn’t bad and it was enjoyable, but it is fairly average. I would read Michael Okon’s next book, and think he’s going to keep improving as a writer. That said, I’m giving Monsterland a three out of five.

Head Games

I’m cutting it a little close to the wire here. I’d driven to visit my folks and spent a fair amount of time on the road today. It was fun and my car is once again fully functional, plus I got to see their new kitten. So, a win all around. This book is a bit of an odd one for me, it’s not my usual genre at all, but it was worth giving a shot. Thanks to the nice folks at First Second, this is Head Games. Enjoy!

Head Games cover

Novelist Hector Lassiter thought his adventure days were behind him. At least, he thought that until an old acquaintance lures him into one last run. He’s found Pancho Villa’s skull and a buyer, he just needs someone to get it to them. Money in the bank, easy as easy can be. At least until others get wind of the skull. Feds, frat boys, and soldiers of fortune are on Hector’s tail and the only folks he can count on are himself, a poet, and a woman hard as nails and twice as beautiful.

So, the Head Games graphic novel is an adaptation of Craig McDonald’s debut novel of the same title. It’s content is more than a little bit of a surprise, given that I’m used to more kid friendly graphic novels from this publisher. That threw me for a bit of a loop. The book very much not my usual thing. The lead character is very much a man losing his place in the world and becoming more aware of it day by day. This might be his last big adventure and he knows it. He knows that the world is changing without him and that he can’t, or won’t, keep up.

That’s actually part of the problem with the book. The protagonist, Hector Lassiter, spends so much time looking back to his glory days early on in the story that, while I’m interested in those stories, I don’t really care what’s going on in the actual plot. The action is tied too much to Lassiter’s past and his adventures in his youth. That’s where most of the characters who are after the skull come from, they’re people he knew from his army days or folks who have been hired by those people. I would have liked for there to have been more characters who weren’t connected to him or, failing that, if the protagonist had been Bud, the poet side character. I could have also done without the second and third parts included, combined they’re about half the size of part one and they don’t really add much to the story proper.

This is the part where I admit that my problems with the book are probably more due to the nature of it being a graphic novel adaptation of a novel rather than an original comic. Some connective tissue and character details were probably cut to make it flow better. For what it is, the writing is pretty solid even as it’s not exactly my thing.

The art fits really well with the plot. It’s blocked out with a lot of heavy shadows and sparse color. The character design is also solid, the characters are distinct and the backgrounds are detailed without distracting from what’s going on.

At the end of the day, Head Games isn’t really my kind of story. There isn’t much of anything wrong with the writing, and very little that couldn’t be attributed to it being an adaptation. It’s a first book as well, so others in the series could easily have less of the looking backward. I would probably be willing to read one of them. So, given that, I give it a three out of five.

Hey all. Got a review for you, this one’s from my library and is kind of a throwback to last year. Enjoy!

Places No One Knows cover

Waverly Camdenmar’s life is perfect academically, socially, even her extracurriculars. Her life is utterly perfect, except that she hasn’t slept in days and instead spends all night running to escape herself. Marshall Holt’s life has been falling apart for years. His family can’t stand each other. His friends are bellow the bottom of the social latter. He’s close to not graduating. But he doesn’t care, he drinks and smokes and utterly wrecks himself with how much he doesn’t care. He’d never be good enough for Waverly anyway. But then one night she dreams herself into his room, his life, and nothing can stay the same. She can change in her dreams, but is Marshall worth risking everything she’s built?

Places No One Knows, by Brenna Yovanoff, isn’t my standard fare by any means. I started it back when I worked at the book store and finished it because I’d started it. It is very much a teen romance, but one that’s got some other stuff going on. The other stuff is what kept me going and held my interest.

See, both of our leads have pretty serious issues that they either can’t talk about or just don’t want to acknowledge. Marshall’s home life is terrible and he feels like a failure because he can’t not be bothered by it, so he self medicates. That leads to him being an academic failure and everything cycles back around. He has feelings and wants to help people, but doesn’t know where to start or how to help himself.  The flipside to Marshall is Waverly, the popular girl with the fantastic grades and the best times on the track team. Waverly who isn’t good at social cues or actually dealing with people despite being able to read them like it’s nothing. Who feels robotic and memorizes all manner of trivia to distract herself from her own faults. Waverly who runs until her feet bleed and she can’t think anymore to escape her own mind and the concerns that her life isn’t what it should be. These two I find interesting because they don’t feel standard, but I wish Waverly’s issues had been gone into a little more deeply. She feels like she didn’t get a full character arc and, while this would usually be a positive, the book leaves a lot of room for her to back slide massively and let everything fall to pieces.

In light of both the sheer amount of character stuff going on, and my own lack of interest in romance plots, I would have liked to seen less of the romance and more of Marshall and Waverly figuring their stuff out. Marshall gets a fair amount of this and we see him making efforts to pull himself out of his issues. Not so much with Waverly, she stays pretty entrenched in her belief that she’s somehow broken until the book’s climax. But that doesn’t feel right for her as a character, she moves by inches throughout the book unwilling to admit that she needs anything and unable to meet most people at an emotional level, but then all the sudden there’s this big character moment and things are fixed? It doesn’t fit for me.

I also find myself wishing that there was more with the minor characters. Waverly and her social group have this whole Mean Girls thing going on with a strict hierarchy and unspoken rules. But then along comes Autumn, the social outsider, to shake things up because she’s bored. I would have liked to have seen more of the fallout from that, instead of it being fast forwarded through for magic candle romance stuff.

Ultimately Places No One Knows isn’t a book for me. It has some really interesting character stuff, but then also a romance that feels unnecessary and forced. There’s fantastic ideas, but subpar follow trough. It’s the kind of book that I finished and shrugged, because it ended the way it had too but without resolving a lot of character issues. I didn’t dislike it, but I also wouldn’t read it again, so it winds up with a three out of five.

Project Pandora

And I’m late again. Thanks for sticking with me folks. This one was kind of hard to get done, so that wasn’t fun. Right, so the review of the week is thanks to the nice folks at entangled teen. This is Project Pandora. Enjoy!

Project Pandora cover

Apollo switched back to Tyler in the middle of a job, something that shouldn’t have been possible. Tyler’s aware of his burner phone, though not its implications. He doesn’t know about the second life in the shadows of his everyday, not until it starts bleeding through. Not even when he realizes that the girl he’s crushing on has a phone just like his. They’ll have to learn quickly, find out what’s at the core of Project Pandora, before they’re tracked down and reprogrammed.

Aden Polydoros’ first novel, Project Pandora, is not a book that would find itself in my top or bottom ten for this year. This is one of those books that, it’s not bad but it also isn’t memorable. There are a lot of solid ideas here and I feel like the book could have been really good with a little more refining. In short, it feels very much like a solid first book.

The official blurb promises action and mystery, danger. While the book itself takes a very slow burn approach to its plot. That’s not in and of itself a bad thing and, in all fairness, in a more solidly plotted book could have been a fantastic way to flesh out the characters. Here it winds up dragging on and feeling like padding. We get these scenes of our characters going about their regular student lives and having their YA romance stuff going on, and it isn’t bad but it also winds up feeling disconnected from the plot really quickly. I feel like if more had been done with their programming breaking down earlier in the book it would have been better and could have lead to more of the mystery that was promised in the blurb. As it stands, the Project Pandora stuff is mostly carried by one character and, since he’s got no other life, it doesn’t really give use any build. That more wasn’t done with that side plot is really disappointing, that was one of the more promising ideas presented.

That’s where a lot of my apathy about Project Pandora comes from. There’s a lot of good ideas for the plot and characters both, but those ideas are fumbled in the writing itself. We have these two pairs of characters, the nice young folks who don’t realize they’re assassins and the beauty and the beast pair who have this instant attraction for each other. We follow all four of these characters, which winds up both killing any mystery that could have happened and leads to a lot of overlap in storytelling. There are so many ways this could have been taken and built upon, but what we got was a lot of teens pining after one another and stressing over high school stuff plus Hades’ issues. The ideas were there and so were the bones of a good story, but they weren’t fleshed out well.

I have very few feelings about this book beyond wishing that the author had done just a little more with it or refined it more. Part of this might be that Project Pandora suffers from being the first in a series, maybe some stuff was left out on purpose so it can be filled in later. Part of it might be that this is the author’s first book and he’ll improve with more practice. Either way it gets a three out of five. I might give Aden Polydoros’ next novel a shot, but this one didn’t impress me.

Confession time. I know this is the full name for the movie, so I’m only assuming that it’s also the novelization’s proper title. If anyone knows, give me a heads up. Anyway. There’s a review to kick off my throwing so, so many words at the new Ghostbusters. Enjoy!

Ghostbusters Answer the Call cover

Dr. Erin Gilbert has moved past the strangeness of her childhood. She’s respected in her field, up for tenure at Columbia University, and then some guy shows up with a copy of the book she thought she’d buried. To protect her safe, normal life Erin’s going to have to confront her former friend Abby and her new co-worker Holtzmann. Confront them and then wind up working with them once she’s booted from Columbia and determined once again to prove the existence of ghosts to prove she isn’t lying or insane. Strange things are happening in New York and it’s going to be up to the Ghostbusters to get to the bottom of it.

Ghostbusters: Answer the Call, the 2016 movie, was one of my favorite recent movies. It isn’t a perfect movie by any means but it’s solidly entertaining and a lot of fun. This isn’t a review of the movie though, this is about the novelization by Nancy Holder. This bit is mostly here to point out that I’m not really reviewing the story here, I like the story it gets a four out of five from me. This is mostly going to be me talking about the writing itself.

One of the big differences here is that the novelization has a set main narrator where the movie is more of a group thing. Erin Gilbert is the decided lead of the novelization, she’s the one we’re following and it’s her head we’re stuck in for the bulk of the story. That’s both a positive and a negative. Being in Erin’s head lets us dig a lot more into her character stuff it makes it very clear that she’s got anxiety and serious issues with needing validation from the most conventionally normal people possible. That’s fantastic and is both heavily supported by her back story as well as doing a fantastic job informing her actions in the story proper. The flip side to being in Erin’s head is that she’s not an incredibly likeable character here, she’s judgy and picky and can be just generally unpleasant. I do feel like a lot of that comes from the  writing itself. Erin’s thoughts have this weird stilted diction to them that would have been great if she was one of several leads, it is really notable and feels fairly technical in a lot of places. Unfortunately it can put me in mind of “not like other girls” YA protagonists.

That’s actually kind of a thing with the writing throughout the book, it can feel very like a bad young adult novel when it’s at its worst. There’s a couple scenes that do nothing for the book where Erin talks to other, basically one off, female characters and they feel very like something that would pop up in bad YA. These one off characters exist to mock Erin, and to a lesser degree the other Ghostbusters, which serves to reinforce her not fitting in but the scene doesn’t really work because they have no bearing on anything. Another bad YA moment is when Kevin is introduced and Erin’s brain literally stops working for a paragraph or so. Points for her losing interest as she realizes how incredibly dumb Kevin is.

I feel like I’m being unfair to the main character here. I sort of am. These moments are pretty spaced out and the unlikablilty would probably not be nearly as much a thing for me if I hadn’t seen the movie first. What’s it like when other characters get the spot light? There were some bits before Patty joins the party and towards the end with the other Ghostbusters as the point of view characters. I would have loved to see more of that. We also have several short bits throughout with Rowan, the antagonist. Those have a lot of the same bad YA feel, but they work a lot better for me because Rowan is a character that I’ve known people who were like that. He thinks he’s much better than anyone else, that his station in life is an unfairness inflicted upon him by the innumerable fools he must constantly suffer. That whole feel ties in really well to his driving thing being, essentially, revenge against the world as a whole. Rowan is stilted and full of himself in ways that can often throw a fantastic dark mirror to Erin. I adore that. The idea that, in another iteration of the story, their places could have been swapped interests me. Though, I do feel like more could have been done with him to solidify that and make him a bit less cartoony.

What this all boils down to is that, while Holder does some fantastic character work that I would have absolutely loved to have seen more of on more characters, the same character work can come across as more than a little juvenile. And that can be jarring. There’s a section that I actually read like five times featuring Holtzmann and Patty that was really good, it made me wish there was more of them in the book. It felt like a genuine moment for both of them and, after so much Erin angsting over her past mistakes, it felt really good to just have them getting to know each other. As with many things I’ve mentioned here, I would have really enjoyed more of that kind of moment during the quiet points of the plot.

So, I’ve already said at the beginning that I enjoyed the story. I’ve talked a lot about the writing itself being solid but cartoony or overly exaggerated, about it needing a little more. That’s kind of what decides it for me. Ultimately I would read Nancy Holder’s writing again whether another movie novelization or original fiction, but the need for just a little more in a lot of the character work leaves Ghostbusters: Answer the Call with a three out of five all told.

Early this week is kind of like late last week, right? I think that’s how that works anyway. I’ve got a review for you all thanks to the nice folks at First Second for sending me a review copy, it’s Spill Zone.

Spill Zone cover

Three years ago something happened in upstate New York. No one’s sure what it was or why it happened. It destroyed Addison’s hometown, leaving her alone to take care of her little sister. Armed only with a camera and her rules Addison dodges both the physics bending horrors within the Zone and the military blockade outside it. All for pictures. All to take care of her little sister.

Scott Westerfeld and Alex Puvilland’s Spill Zone fits pretty squarely in my wheelhouse as far as story concepts go. It isn’t quite fantasy or horror, more something between the two. The format is a bit iffy for me, this is the first volume of a graphic novel so it winds up being largely introduction to the world and characters. In a straight up novel that would be a massive deal breaker for me, it’s a little more forgivable here but does still hurt the story as it stands.

Let’s actually start with that. This is the first volume of Spill Zone rather than the full story all at once and I feel like there are two views that I could take on that. One is to look at it like one of the trade paperbacks of monthly comics, where I know I’m getting an arc and some connective tissue for the main story. That’s the more generous option. The second option is to look at it more like a book that builds to a sequel but has little substance on its own. In a lot of ways I lean towards the second one more. There’s a lot of interesting stuff introduced in Spill Zone volume one, and I do want to know more about what’s going on, but enough is introduced that nothing gets a real in depth going over. That’s where I run into problems with Spill Zone.

There’s a ton of interesting stuff that looks like it’s going to be expanded on in later volumes, but it isn’t expanded on enough in this volume for me to be super into it. Things like Addison’s little sister and her doll. Little sister doesn’t talk, except when she does, but she and the doll have what are apparently mental conversations. Sometimes Addison seems to hear them, sometimes she doesn’t. The doll, Vespertine, gains power from the Spill Zone and seems to rely on regular charges to maintain herself. I would love to see more of that and maybe the mysterious buyer for Addison’s art, Ms. Vandersloot, and have the other Spill Zone in North Korea and all the stuff related to that be introduced in a later volume. Because, as it stands, I feel like that was all just left hanging and could have been done better later.

So, that’s the story as it stands, what about the art? I like it. There’s this slightly sketchy quality to it that lends itself to the comic, especially its more surreal moments. I feel like the art did a lot of lifting to make up for the writing not being super. It’s emotive and atmospheric and, I feel, one of the best things about the book.

Which of course leaves the wrap up. I want to read more of Spill Zone but I’m also really disappointed at how little content it feels like this first volume has. So this is one that gets scored more on where I’m hoping it goes, and what looks like a lot of potential, than its own merits. I’m giving Spill Zone a three out of five.

Gauntlet

So that was a week without a review. Fun. Today though, I have something for you. Thanks to the awesome folks at Ace, here’s Gauntlet. Enjoy!

Gauntlet cover

A year ago Kali Ling was the first female captain in the Virtual Gaming League’s history. Now she’s the youngest ever team owner. With a new tournament starting up, pitting the best gamers in the world against each other, Defiance is definitely on board. But, between the new pods that constantly adapt to players actions and all her new responsibility as team owner, can Kali stick to her convictions or will she wind up being just as bad as the rest of the VGL when the chips are down?

I have issues reviewing this book. That’s one thing I absolutely need to mention first off, because what’s good can be really good. Unfortunately that’s balanced by the fact that what’s bad tends to be really bad. So, let’s get going.

One of the big things with Gauntlet, much like the book before it Arena, is that Holly Jennings tends to do really well with her character stuff. When Kali is interacting with her team there’s this great flow, these are characters who care about and support each other. They work through their issues by talking, and it’s made clear that communication is part of why they work as a team. I love this aspect of the book. I adore that problems get worked through because friendship and communication. But then that’s kind of why I can’t stand the romance between Kali and one of her teammates, Rooke.

Back in Arena, Rooke was brought in to replace one of their other teammates. He was new and hot and kind of a jerk, so obviously he’s the love interest. It felt under developed then. In this book though we start off with the relationship reset, Rooke has cut Kali out and left the team with no explanation. He did it for her own good, so he says, which immediately loses my interest. It feels like a lot of the Kali and Rooke working things out got cut in an earlier draft and was only left in so that she would be as off balance as possible at the beginning of the book. There was a lot of really self pitying stuff from Kali regarding how she’d been just as bad to him last year that just didn’t really pan. I could have done with a lot less of it, especially since the whole Kali and Rooke thing feels like Jennings was told she had to have a love interest in there somewhere.

Gauntlet can also feel very scattered. At first the deal is that Rooke fell off the wagon and what if he can’t sort things out. Add to that Kali not being able to balance leading the team and doing her job as the team owner. Add to that the tournament itself and something being off about it. Add to that the team being attacked in the tabloids. Add to that Kali still wants to fight corruption in the VGL and do what’s best for her teammates. It can alternate between feeling like there are three different plots that never really go anywhere and feeling like everything is happening at once. A lot of that could have been cleaned up by removing repetition and focusing more on the tournament itself and any single one of the other problems. There was a lot of repetition, mostly things that the reader really shouldn’t have needed to be reminded of like Kali worrying about doing what’s best for the team.

I would have personally loved to see more of the tournament itself. Jennings does a great job with her action scenes and, with the core idea the book is being sold on being a massive tournament, I feel like going more into the game itself would have been an excellent choice. It’s hard to overstate how much I like the fight scenes here. They feel visceral and epic. They’re the place where the characters are in both the most and least amount of danger and that lends them an interesting weight that a lot of the rest of the book lacks. The fights feel a lot like a well done boss fight. They feel like Defiance is up against the wall.

When we finally get the big fight scenes it’s, of course, near the climax of the book. So, it’s actually kind of fitting that my last issue with Gauntlet is with its ending. There were a couple of places where it would have felt really natural to end Gauntlet. They would have been solid and left it open for the next book without feeling like an ad for it. The author went past both of those and just went ahead and set up book three. My issue with this is twofold. One, it gives up a more solid satisfying ending for a much weaker one. Two, it makes the rest of the book feel like less. Suddenly it feels like reaching the end of a game and finding out that the ending it paid DLC. It feels like there is less point to Gauntlet because here’s this cliffhanger that steals this book’s resolution for another book’s beginning.

So, where’s that leave Gauntlet? A big part of my issue with reviewing Gauntlet is that the stuff I didn’t enjoy made me dislike that I enjoyed the stuff I did. For every time there was a scene of Defiance being a great team and friends and just really jiving well together, I remembered that Kali and Rooke didn’t have that for their scenes as a couple. For every awesome fight, there were a bunch of other scenes that felt like repetition for the sake of padding. For all that I really enjoyed the bulk of the book, the ending left me feeling like I just discovered that my Little Orphan Annie decoder ring was an ad this whole time.

It’s a decent enough read, and a good sophomore novel. There’re definitely bits that need work. Jennings could certainly tighten up her writing some, get rid of some repetitiveness. But at the end of the day, even with its issues, Gauntlet is a fun read. Frustrating because of the bigger problems, but fun. It’s definitely a three out of five, but I think with a little more time and a couple more books Jennings could be a five star writer.

And, in a turn of events I’m sure no one saw coming, I am late posting my postponed review. Who would have thought, right? I’d have had it if not for that sleeping curse. But it’s here now, much to everyone’s delight. Thanks to the awesome folks at Tor, here’s The People’s Police. Enjoy!

the-peoples-police-cover

When Officer Martin Luther Martin was ordered to serve his own eviction notice he didn’t expect to wind up the face for the following police strike against the loan lizards trying to foreclose on everyone. When bordello owner J. B. Lafitte called the strike on being self serving, only helping the police, he didn’t expect them to agree. When MaryLou Boudreau first woke up from dancing with a full hat and no memory of how it wound up that way she never expected to wind up as Mama Legba, television personality and horse to the Loa. No one expected Papa Legba himself to address Luke on tv or the question he would ask. “What do you offer?”

This one might get a little weird, there may also be a few spoilers so heads up. Norman Spinrad’s The People’s Police is a bit of an odd duck as far as fantasy or urban fantasy novels go. It’s well written in many respects, but I’d have a hard time calling it a fun read. It’s got definite fantasy elements, but is also almost cynical in its approach to politics and the way we’re governed. It’s got a really political thesis, but then avoids a lot of what makes that thesis political, becoming sort of a preaching to the choir deal. It’s actually a little hard to come up with much of an opinion on it because of all that, I’m really not used to that.

So, start from the beginning, does the story live up to its blurb? Yes and no. The actual blurb for the book doesn’t really say much, so it’s hard for the book to not fall into it. At the same time the book lacks a certain degree of coherency for much of its run which, in addition to making it feel like it could have been trimmed a good deal, also leads to it feeling very scattered in places. Several characters could have been worked in much better, but instead weren’t introduced until the last probably fifth of the novel. The same can be said for certain events not having enough lead up and so winding up feeling misplaced.

We also get some weirdness with the language of the book both in that Spinrad occasionally chooses to write in characters’ accents, something I’m not a fan of, and that multiple characters will more or less verbatim use really specific wording. That bit is very like being beaten over the head with propaganda, like video game levels of it that you’re supposed to know what it is so you don’t take it seriously, which doesn’t fit because it’s part of the book’s main idea. It feels clumsy or like Spinrad doesn’t trust his audience to get it.

Here’s the kicker, none of that singly or grouped together runs a serious risk of killing a book for me, at least not usually. He’s also got some stuff that’s usually near guaranteed to get me invested. There’s good character work, any number of scenes are strongly written and play well to the reader’s senses, and the weird cynical optimism often works in the book’s favor. It doesn’t set though. We get a lot of back story in the first half of the book, but a lot of its told rather than shown. The supernatural aspect is interesting and the in book discussion had potential, though I feel like maybe Spinrad could have used something other than the Loa or done more to actively show his work. I know next to nothing about Voodoo, so I could easily be missing the mark entirely on that one, but still. Even the character work falls flat in places with a later character’s focus on his religion making him feel very cardboard where he, if introduced earlier, could have been much more dynamic.

I’m sitting at the point where I can easily see people getting really into The People’s Police and any number of other people reading two chapters and reselling it. Its writing is technically pretty good but lacks flavor, for lack of a better word, and has enough little things that I’m just neutral on the whole thing. So that said, The People’s Police gets a three out of five.

I’m back, and I never left. But this is still a bit late, more things coming up this week. Progress is slow fixing that. I’m a little worried, but it’s workable. Also, there’s a review! Enjoy all.

FNaF The Silver Eyes cover

Ten years ago several children disappeared from Freddy Fazbear’s Pizzeria. Their bodies were never found. The restaurant closed and it’s owner committed suicide, seemingly from his inability to deal with his guilt. On the anniversary of one of the children’s death Charlie and several of her friends return to her home town to attend a memorial in his honor. Nostalgia turns to terror when she and her friends find the old pizzeria buried in an abandoned shopping mall and decide to investigate. Sometimes the past should stay forgotten. Some things never die.

So, Scott Cawthon and Kira Breed-Wrisley’s Five Nights at Freddy’s: The Silver Eyes is a bit of an interesting thing just as a concept. It’s a video game tie in novel, that isn’t canon to the games it ties into while still relying pretty heavily on the reader being familiar with the source material. The first part of that doesn’t hurt it for me, the second bit does though. In a lot of ways it’s like a cheesy horror movie in book form.

This isn’t a book that’s heavy on plot or character development, both things that I think really should have been worked on more. The plot is mostly an excuse to get our characters into the old Freddy Fazbear’s and is kind of a regurgitation of the third game’s story components. It doesn’t really do much to go into the murders themselves or the animatronics being haunted, that’s where I feel the meat of the story would have and should have been. Give me the characters having their nostalgia time and then trying to figure things out while dodging haunted robots. They could have also tightened up the ending to tie it in better.

That brings up the characters. Remember that comparison to a horror movie? That comes in big time with the cast. We get a lot of characters here, but only Charlie really matters for the vast bulk of the book. That leads to none of the cast getting a ton of development, which works in a movie with a dwindling cast but not so much here. It also leads to a couple of moments that feel out of nowhere because the characters involved weren’t acting like themselves, if the book had gone more into the supernatural stuff and used that as an explanation it could have worked, as it stands it really doesn’t.

That said, and bringing up that I read it because the games interest me, I did have fun reading this book. Part of that is that while the characters don’t work when it’s all of them together, because they kind of run together, the smaller scenes with just one or two characters really work at times. I enjoyed Charlie going back to her childhood home and seeing how things hadn’t changed in the house itself. That bit had really good character work and built tension well. The characters’ excitement over maybe seeing the old pizzeria again was great and could have worked into the horror really well.

So, where does this all leave Five Nights at Freddy’s: The Silver Eyes? While I had fun reading it, the book could have done a lot more with its material and its characters. Could have, but didn’t, and that’s really my big problem with it. I’d have liked to have seen a smaller, more developed cast and for the plot to show up faster and more coherently. For all that, I’m still giving it a three out of five. It could have done a lot more, but I still enjoyed it.