I had this written last week I was ahead, and then I opened the file and wasn’t really happy with what I’d written. I did a rewrite and still feel like I could do better if only I’d ever seen the original Ghostbusters movie, but that’s a thing for later. Anyway, here’s the trade paperback of Ghostbusters 101: Everyone Answers the Call. Enjoy!

Ghostbusters 101 Everyone Answers the Call cover

The Ghostbusters are kicking off an internship program and, in addition to that, a day camp program. Why not, it’ll help them make a little money and find promising new recruits? It seems like a perfectly reasonable plan until their interns cause an accident that starts merging their New York with the New York of another universe. With another universe come more Ghostbusters ready to answer the call and help prevent reality from collapsing in on itself.

In concept I really like Ghostbusters 101: Everyone Answers the Call. I like the idea of the Answer the Call Ghostbusters and the classic Ghostbusters meeting up and working together. I like the idea of the contrast between the teams and seeing how their tech compares. This mini-series wasn’t exactly that though. While there was some fun interactions and nifty ideas this felt more interested in the classic Ghostbusters and setting up later comics in the shared universe than in the Answer the Call Ghostbusters. I don’t think this was something the team planned on so much as they were more used to and comfortable with the classic Ghostbusters and so tended to use them more out of habit. That isn’t a knock against the comic in and of itself, I just have no attachment to the classic Ghostbusters and that effected my enjoyment of the comic.

The stage is set when an intern sticks his hand through a dimension door and gets grabbed by a ghost leading to that ghost trying and pull itself back together, thus merging the dimensions. The effects of that dimensional merge aren’t really felt until the third chapter/issue and then the cast gets to know each other. In a longer graphic novel this approach could have worked well and built to the teams working together and learning from each other. This was six issues though, so we get some bits of the teams working together but fast tracked. Classic Ghostbusters have been at this longer and so have more of a grasp on busting ghosts, Answer the Call Ghostbusters are by turns interested in this and bothered by it.

This is where the thing I mentioned earlier comes in. I feel like the team on Ghostbusters 101 wasn’t much interested in the Answer the Call Ghostbusters or didn’t know much about them while writing this. So the Answer the Call Ghostbusters have a tendency towards feeling really flat, kind of like the writer was given a two sentence description of each and just went with that. I know that isn’t entirely fair to Erik Burnam, since he was juggling a pretty huge cast and these are fairly new characters. It still stands that the Answer the Call Ghostbusters can feel like parodies of themselves while the classic Ghostbusters feel a lot more rounded. Holtzmann, I think, probably gets it the worst with teasing from the movie having become a tendency towards out right rudeness and needling people until they’re desperate to get rid of her. Conversely, Patty had her historian aspect ramped up and gets a couple of nice moments related to knowing about the places they visit, so that was pretty cool.

The art here is interesting, it’s very stylized. There’s a level of cartoony-ness here that works in some places, like with the more monstrous ghosts, but then not in others, a lot of the expression work is strange. The character design as a whole is a little odd. There’s a fantastic array of different body types even in crowd clusters, but then there’s something about the faces that I can’t quite put my finger on. The backgrounds tend to be pretty awesome, with really cool detail work. The backgrounds add a lot to the feel of a scene, which is something I’m not entirely used to but appreciate.

There was a bit at the end that was pretty great, showing different possible worlds and iterations of events. I would have liked more stuff like that. Over all though, I’m a little cool on Ghostbusters 101: Everyone Answers the Call as a finished series. It isn’t bad, just not what I was looking for. It gets a three out of five, mostly for being one of those things that I would have probably enjoyed more if I had just happened across it rather than having spent a few months looking forward to it.

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